[ English ]

Despite the fact that, the Doubling Cube is not known to most of the backgammon casual players, it’s an important device in complex backgammon techniques and in backgammon for cash matches and tournaments.

This cube is designated for increasing the limits of the game and its intro to the backgammon world is 1 of the main causes for the increase of reputation of backgammon.

The cube has six sides and the numbers written on it- 2, 4, eight,16,thirty-two,sixty four.

At the start of the game, the doubling cube is placed beside the game board or for the Bar between the players.

Any player, who feels at any stage of the game, that he/she is leading adequately in the game, prior to tossing his dice, might recommend to double the risks by placing the doubling cube using the amount two facing up.

For instance gambler One decided to increase the risks.

Gambler Two, her challenger, the player the present is given to, immediately after critiquing his/her situation, has two choices:

She might refuse the offer you and thus shed the game and one unit.

She may possibly agree to double the stakes, and in this case the game continues with greater stakes.

Gambler B, who agreed to the offer, is now the owner of the doubling cube, meaning only her (player Two) has the choice to double the stakes again at any phase of the game.

If gambler Two decides to try and do so, he/she has to do it on his turn previous to throwing his dice.

Now she takes the dice and places it so that the range four is facing up.

Player One, has now the same 2 options, only this time if he or she declines the deliver he/she will lose 2 units, and if he/she agrees the limits will rise to four times the original and the doubling cube returns to his control.

The cube can move from gambler to player, each time increasing the risks.

The Crawford rule-

If you’re betting a game until N- points, and your challenger is leading and reaches N-1 points, meaning s/he is short 1 point from succeeding the casino game, you are not allowed to use the Doubling cube in the following casino game, nevertheless, you’ll be able to use the dice in the following matches when the game continues.

The reason may be the weaker gambler will always wish to boost the stakes because he has nothing to lose anymore and we want preserve the use of the dice in fairness of both sides.

The Jacoby rule-

This rule is used in money games and by no means in match games. It decides that a backgammon or gammon might not be scored as such only if the cube has been passed and accepted. The reason behind this guideline is accelerating the game.

The Holland rule-

The Holland rule is utilized in match games and decides that in post-Crawford games, the trailer can only double soon after both sides have wagered two rolls. The rule makes the no cost drop additional valuable to the primary player except usually just confounds the issue.

Unlike the Crawford rule, this rule is not well-known, and is hardly ever utilized these days.

The beavers, raccoons, otters and many other animals in the backgammon game-

These creatures appear only, if wanted by both sides, in cash matches and never in match games.

If player A, doubles the risks, and player Two believes One is incorrect and she (player Two) has the edge, B can double the risks and hold the doubling cube on her side. For instance, if One makes the first double and puts the doubling cube on 2, B can say "Beaver", rotate the cube to 4 and hold the cube at her side. If One believes Two is wrong he can say "Raccoon" and rotate the cube to 8. All this time, B continues to be the proprietor of the doubling cube. If Two wants to increase the limits once far more, she only needs to say yet another silly name (the creature’s name is a controversy among players) and so on.

The Chouette-

Chouette is really a version of backgammon for more than 2 players. One of the players may be the "Box" and plays against the rest of the group on a single board.

Yet another player is the "Captain" of the team, who throws the dice and makes the moves for the group betting against the box.

When the Box wins, the Captain goes to the back of the line and the following gambler becomes the Captain of the team. If the Captain wins, she becomes the new Box, and the old Box goes to the end of the line.

The guidelines concerning the skill of the team to consult with the Captain changes from

version to variation. In some variations of the Chouette the group can freely give advice to the Captain, and in other variations, consulting is strictly forbidden.

The compromised version will be the most popular- consulting is legitimate only soon after the dice have been thrown.

Initially, Chouette was wagered with one die .The only choice that players other than the Captain were permitted to produce on their very own was regarding the takes: When the Box had doubled, each player on the team could take or drop independently. Currently, a multiple-cube Chouette is much more favorite among backgammon players; every single player around the team has his very own cube, and all doubling, dropping, and taking choices are made individually by all gamblers.