In exceptionally general terms, there are three chief techniques employed. You need to be agile enough to switch techniques instantly as the action of the game unfolds.

The Blockade

This is composed of creating a 6-thick wall of pieces, or at least as thick as you are able to achieve, to block in your opponent’s checkers that are on your 1-point. This is deemed to be the most adequate course of action at the start of the game. You can create the wall anywhere between your 11-point and your two-point and then shuffle it into your home board as the match continues.

The Blitz

This consists of locking your home board as quick as possible while keeping your opposer on the bar. i.e., if your opposer rolls an early two and shifts one checker from your one-point to your three-point and you then toss a 5-5, you will be able to play 6/1 6/1 8/3 8/3. Your competitor is now in big-time calamity taking into account that they have two checkers on the bar and you have locked half your home board!

The Backgame

This tactic is where you have two or more checkers in your opponent’s inner board. (An anchor is a point consisting of at least two of your pieces.) It needs to be played when you are decidedly behind as it much improves your circumstances. The better areas for anchors are close to your competitor’s lower points and also on adjacent points or with a single point separating them. Timing is important for a powerful backgame: at the end of the day, there’s no point having two nice anchor spots and a complete wall in your own inner board if you are then forced to dismantle this right away, while your opposer is shifting their pieces home, owing to the fact that you don’t have any other extra checkers to move! In this case, it’s better to have pieces on the bar so that you might preserve your position up till your competitor gives you an opportunity to hit, so it may be a wonderful idea to attempt and get your opposer to get them in this case!