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As we dicussed in the last article, Backgammon is a game of talent and luck. The goal is to move your chips safely around the game board to your inner board and at the same time your opponent shifts their pieces toward their inside board in the opposing direction. With competing player checkers moving in opposing directions there is bound to be conflict and the need for specific techniques at particular times. Here are the last two Backgammon strategies to finish off your game.

The Priming Game Plan

If the goal of the blocking tactic is to slow down the opponent to shift his chips, the Priming Game strategy is to completely stop any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a bad position if he at all tries to leave the wall. The ambush of the prime can be established anyplace between point two and point eleven in your board. Once you have successfully assembled the prime to prevent the activity of your opponent, the competitor doesn’t even get to roll the dice, and you move your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Plan

The aims of the Back Game strategy and the Blocking Game plan are similar – to hurt your opponent’s positions in hope to better your chances of winning, however the Back Game strategy uses seperate tactics to do that. The Back Game plan is frequently utilized when you are far behind your competitor. To participate in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more challenging than others to play in Backgammon because it requires careful movement of your pieces and how the checkers are moved is partially the result of the dice toss.