As we have dicussed in the last article, Backgammon is a game of talent and good luck. The aim is to shift your checkers carefully around the board to your inside board and at the same time your opposition moves their chips toward their home board in the opposite direction. With competing player chips heading in opposite directions there is going to be conflict and the requirement for particular strategies at specific times. Here are the 2 final Backgammon plans to complete your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to hamper the opponents ability to move their chips, the Priming Game plan is to completely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a battered position if she ever attempts to escape the wall. The ambush of the prime can be established anywhere between point two and point 11 in your board. After you have successfully built the prime to stop the activity of your competitor, your competitor doesn’t even get to toss the dice, and you shift your pieces and toss the dice yet again. You will be a winner for sure.

The Back Game Plan

The goals of the Back Game plan and the Blocking Game tactic are similar – to harm your competitor’s positions in hope to boost your chances of succeeding, but the Back Game technique uses alternate tactics to achieve that. The Back Game plan is frequently utilized when you are far behind your opponent. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more complex than others to use in Backgammon seeing as it needs careful movement of your checkers and how the pieces are relocated is partially the outcome of the dice roll.