In extraordinarily general terms, there are 3 basic techniques used. You must be able to hop between game plans instantly as the action of the match unfolds.

The Blockade

This is comprised of assembling a 6-deep wall of checkers, or at a minimum as thick as you are able to achieve, to barricade in your competitor’s checkers that are on your 1-point. This is deemed to be the most adequate procedure at the begining of the game. You can build the wall anyplace between your eleven-point and your two-point and then shift it into your home board as the match continues.

The Blitz

This consists of closing your home board as fast as as you can while keeping your opposer on the bar. i.e., if your opposer tosses an early two and moves one checker from your 1-point to your three-point and you then roll a five-five, you are able to play six/one six/one eight/three 8/3. Your competitor is now in big-time calamity seeing that they have 2 checkers on the bar and you have locked half your inner board!

The Backgame

This course of action is where you have two or higher checkers in your competitor’s home board. (An anchor is a point consisting of at a minimum two of your checkers.) It should be used when you are decidedly behind as this plan greatly improves your chances. The best places for anchor spots are towards your opponent’s lower points and also on adjacent points or with a single point separating them. Timing is important for an effective backgame: after all, there’s no reason having two nice anchor spots and a complete wall in your own home board if you are then forced to break apart this right away, while your opponent is shifting their checkers home, seeing that you don’t have any other additional checkers to move! In this case, it’s better to have pieces on the bar so that you can maintain your position until your competitor provides you a chance to hit, so it will be a good idea to attempt and get your opposer to get them in this case!