As we dicussed in the previous article, Backgammon is a game of skill and pure luck. The goal is to move your chips carefully around the board to your inside board and at the same time your opposing player moves their checkers toward their home board in the opposing direction. With competing player checkers heading in opposing directions there is bound to be conflict and the requirement for particular tactics at specific instances. Here are the last two Backgammon plans to finish off your game.
The Priming Game Plan
If the aim of the blocking tactic is to hamper the opponents ability to move her checkers, the Priming Game plan is to completely block any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a damaged position if he/she at all tries to leave the wall. The trap of the prime can be built anyplace between point 2 and point eleven in your game board. After you have successfully assembled the prime to block the movement of the opponent, your competitor doesn’t even get a chance to roll the dice, and you shift your chips and roll the dice again. You will win the game for sure.
The Back Game Plan
The objectives of the Back Game strategy and the Blocking Game tactic are very similar – to hurt your opponent’s positions with hope to improve your chances of winning, however the Back Game tactic relies on alternate techniques to do that. The Back Game plan is commonly utilized when you’re far behind your competitor. To play Backgammon with this strategy, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more challenging than others to employ in Backgammon because it needs careful movement of your chips and how the chips are moved is partly the outcome of the dice toss.
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