As we dicussed in the previous article, Backgammon is a game of ability and luck. The aim is to shift your chips safely around the board to your home board and at the same time your opponent shifts their pieces toward their inner board in the opposing direction. With competing player chips heading in opposing directions there is bound to be conflict and the requirement for particular techniques at particular times. Here are the last two Backgammon techniques to round out your game.

The Priming Game Plan

If the purpose of the blocking plan is to hamper the opponents ability to move his checkers, the Priming Game plan is to absolutely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a damaged position if he/she ever attempts to leave the wall. The trap of the prime can be setup anyplace between point 2 and point eleven in your game board. After you’ve successfully assembled the prime to prevent the movement of the opponent, your opponent doesn’t even get a chance to toss the dice, and you shift your chips and roll the dice yet again. You’ll win the game for sure.

The Back Game Technique

The goals of the Back Game plan and the Blocking Game strategy are very similar – to hinder your opponent’s positions in hope to improve your odds of succeeding, however the Back Game technique uses alternate tactics to do that. The Back Game technique is commonly employed when you are far behind your competitor. To compete in Backgammon with this plan, you need to control two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to play in Backgammon because it requires careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.