In exceptionally simple terms, there are 3 basic plans used. You must be able to switch techniques almost instantly as the action of the match unfolds.

The Blockade

This is composed of creating a 6-deep wall of checkers, or at least as deep as you might manage, to barricade in your competitor’s checkers that are located on your 1-point. This is judged to be the most suitable tactic at the start of the game. You can create the wall anyplace within your 11-point and your 2-point and then move it into your home board as the game continues.

The Blitz

This consists of locking your home board as quick as as you can while keeping your challenger on the bar. e.g., if your challenger tosses an early two and shifts one piece from your one-point to your 3-point and you then roll a 5-5, you can play six/one six/one 8/3 eight/three. Your challenger is then in big-time dire straits since they have two pieces on the bar and you have locked half your home board!

The Backgame

This tactic is where you have 2 or higher pieces in your opponent’s home board. (An anchor is a point occupied by at a minimum two of your pieces.) It should be employed when you are decidedly behind as this action greatly improves your opportunities. The best areas for anchor spots are towards your competitor’s lower points and also on adjoining points or with a single point in between. Timing is integral for an effective backgame: besides, there’s no point having two nice anchors and a solid wall in your own inner board if you are then forced to break up this right away, while your competitor is moving their pieces home, owing to the fact that you don’t have any other additional pieces to move! In this situation, it is more tolerable to have pieces on the bar so that you can preserve your position up till your challenger gives you a chance to hit, so it can be a wonderful idea to try and get your opposer to get them in this situation!