As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to move your checkers safely around the game board to your inner board while at the same time your opposition shifts their checkers toward their inner board in the opposing direction. With competing player pieces moving in opposing directions there is bound to be conflict and the requirement for particular tactics at particular times. Here are the last two Backgammon techniques to finish off your game.

The Priming Game Tactic

If the aim of the blocking plan is to slow down the opponent to shift her chips, the Priming Game plan is to absolutely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if he ever attempts to escape the wall. The ambush of the prime can be built anywhere between point 2 and point eleven in your half of the board. Once you’ve successfully assembled the prime to prevent the movement of your opponent, the competitor doesn’t even get a chance to roll the dice, and you shift your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Technique

The goals of the Back Game plan and the Blocking Game strategy are similar – to harm your opponent’s positions with hope to boost your odds of winning, but the Back Game strategy relies on alternate tactics to do that. The Back Game plan is frequently employed when you’re far behind your opponent. To compete in Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to use in Backgammon because it requires careful movement of your chips and how the checkers are relocated is partially the result of the dice toss.