As we have dicussed in the last article, Backgammon is a casino game of talent and luck. The aim is to shift your checkers carefully around the game board to your inner board while at the same time your opposing player shifts their checkers toward their inside board in the opposing direction. With opposing player pieces shifting in opposite directions there is bound to be conflict and the requirement for particular strategies at particular times. Here are the last two Backgammon plans to finish off your game.

The Priming Game Strategy

If the aim of the blocking plan is to hamper the opponents ability to shift her checkers, the Priming Game strategy is to completely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a bad position if he/she at all tries to escape the wall. The ambush of the prime can be setup anywhere between point two and point eleven in your game board. Once you’ve successfully assembled the prime to stop the movement of your opponent, the opponent doesn’t even get to roll the dice, and you move your chips and roll the dice again. You’ll win the game for sure.

The Back Game Strategy

The goals of the Back Game technique and the Blocking Game strategy are very similar – to harm your competitor’s positions hoping to improve your chances of winning, but the Back Game technique uses seperate tactics to achieve that. The Back Game technique is commonly employed when you’re far behind your opponent. To participate in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to play in Backgammon because it requires careful movement of your checkers and how the checkers are moved is partially the outcome of the dice toss.