In exceptionally simple terms, there are three fundamental plans used. You need to be able to hop between game plans quickly as the course of the match unfolds.

The Blockade

This is comprised of creating a 6-thick wall of pieces, or at least as thick as you might manage, to lock in your opponent’s pieces that are on your 1-point. This is deemed to be the most adequate course of action at the start of the game. You can assemble the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the match advances.

The Blitz

This involves closing your home board as quickly as as you can while keeping your competitor on the bar. For example, if your competitor tosses an early 2 and moves one piece from your one-point to your three-point and you then toss a 5-5, you are able to play six/one 6/1 8/3 eight/three. Your opposer is now in big-time calamity due to the fact that they have 2 pieces on the bar and you have locked half your inside board!

The Backgame

This tactic is where you have two or higher pieces in your competitor’s inner board. (An anchor spot is a point consisting of at a minimum two of your checkers.) It needs to be used when you are extremely behind as this plan greatly improves your chances. The strongest locations for anchor spots are near your opponent’s lower points and also on abutting points or with one point in between. Timing is important for an effective backgame: besides, there’s no reason having two nice anchor spots and a solid wall in your own inner board if you are then forced to break down this right away, while your opponent is shifting their checkers home, considering that you don’t have any other spare checkers to shift! In this situation, it is more favorable to have checkers on the bar so that you might preserve your position up until your opposer provides you an opportunity to hit, so it will be a wonderful idea to attempt and get your challenger to hit them in this situation!