In extraordinarily simple terms, there are three fundamental plans used. You need to be agile enough to switch strategies almost instantly as the action of the game unfolds.

The Blockade

This is composed of assembling a 6-deep wall of checkers, or at least as deep as you can achieve, to lock in your opponent’s pieces that are located on your 1-point. This is deemed to be the most acceptable strategy at the begining of the game. You can build the wall anywhere within your eleven-point and your 2-point and then shift it into your home board as the match advances.

The Blitz

This is composed of closing your home board as quick as possible while keeping your opposer on the bar. i.e., if your opponent rolls an early 2 and shifts one checker from your one-point to your 3-point and you then toss a 5-5, you will be able to play 6/1 six/one eight/three 8/3. Your competitor is now in serious calamity due to the fact that they have two checkers on the bar and you have closed half your inside board!

The Backgame

This course of action is where you have 2 or more checkers in your competitor’s home board. (An anchor spot is a point consisting of at least two of your checkers.) It must be employed when you are decidedly behind as it much improves your opportunities. The best places for anchor spots are towards your competitor’s lower points and either on adjoining points or with a single point separating them. Timing is integral for a powerful backgame: at the end of the day, there’s no reason having two nice anchor spots and a solid wall in your own home board if you are then required to break apart this straight away, while your opposer is getting their pieces home, because you don’t have any other extra checkers to shift! In this situation, it’s more tolerable to have pieces on the bar so that you might preserve your position until your opponent provides you a chance to hit, so it can be a wonderful idea to attempt and get your opposer to get them in this case!