As we have dicussed in the last article, Backgammon is a game of ability and luck. The aim is to move your chips carefully around the board to your inner board and at the same time your opponent shifts their pieces toward their inner board in the opposing direction. With opposing player chips heading in opposite directions there is bound to be conflict and the requirement for specific strategies at particular instances. Here are the two final Backgammon plans to complete your game.

The Priming Game Strategy

If the aim of the blocking plan is to slow down the opponent to move their chips, the Priming Game tactic is to completely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a bad position if she ever tries to escape the wall. The trap of the prime can be established anywhere between point two and point eleven in your game board. After you’ve successfully assembled the prime to prevent the activity of your competitor, the competitor doesn’t even get a chance to toss the dice, and you move your pieces and toss the dice yet again. You will be a winner for sure.

The Back Game Plan

The aims of the Back Game technique and the Blocking Game strategy are very similar – to hinder your opponent’s positions hoping to better your odds of winning, however the Back Game plan relies on seperate tactics to do that. The Back Game strategy is generally employed when you’re far behind your opponent. To play Backgammon with this technique, you need to hold two or more points in table, and to hit a blot late in the game. This technique is more complex than others to use in Backgammon seeing as it needs careful movement of your checkers and how the checkers are moved is partly the outcome of the dice roll.