In extraordinarily simple terms, there are three chief plans employed. You must be able to hop between tactics quickly as the action of the game unfolds.
The Blockade
This comprises of building a 6-deep wall of checkers, or at a minimum as thick as you might achieve, to lock in the opponent’s pieces that are on your 1-point. This is deemed to be the most acceptable procedure at the start of the match. You can build the wall anywhere inbetween your eleven-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This involves locking your home board as quickly as possible while keeping your competitor on the bar. e.g., if your opponent rolls an early two and moves one checker from your 1-point to your 3-point and you then roll a 5-5, you are able to play six/one 6/1 8/3 eight/three. Your opposer is then in serious trouble taking into account that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have two or higher anchors in your competitor’s inner board. (An anchor is a point filled by at least two of your checkers.) It must be used when you are extremely behind as it greatly improves your opportunities. The better locations for anchors are near your opponent’s smaller points and also on abutting points or with a single point separating them. Timing is crucial for an effectual backgame: besides, there is no reason having two nice anchor spots and a solid wall in your own home board if you are then required to dismantle this straight away, while your competitor is getting their pieces home, seeing that you do not have other extra pieces to shift! In this case, it’s more favorable to have checkers on the bar so that you might maintain your position until your challenger provides you an opportunity to hit, so it may be an excellent idea to attempt and get your opponent to get them in this case!
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