In extraordinarily simple terms, there are 3 general plans used. You want to be agile enough to switch techniques almost instantly as the course of the game unfolds.

The Blockade

This involves assembling a 6-deep wall of pieces, or at least as deep as you can manage, to lock in the competitor’s checkers that are on your 1-point. This is judged to be the most suitable procedure at the begining of the game. You can assemble the wall anyplace between your 11-point and your two-point and then shift it into your home board as the game continues.

The Blitz

This is composed of locking your home board as fast as possible while keeping your opposer on the bar. For example, if your challenger tosses an early 2 and moves one piece from your one-point to your three-point and you then toss a 5-5, you are able to play six/one six/one eight/three eight/three. Your opposer is then in big-time difficulty taking into account that they have 2 pieces on the bar and you have closed half your inner board!

The Backgame

This strategy is where you have 2 or more anchors in your opponent’s home board. (An anchor is a point occupied by at a minimum 2 of your pieces.) It would be employed when you are significantly behind as this strategy greatly improves your chances. The strongest places for anchor spots are close to your opponent’s smaller points and also on abutting points or with one point in between. Timing is essential for an effectual backgame: besides, there is no reason having two nice anchor spots and a complete wall in your own inner board if you are then forced to dismantle this straight away, while your competitor is moving their checkers home, taking into account that you don’t have other extra checkers to move! In this situation, it is more favorable to have pieces on the bar so that you are able to maintain your position up until your opponent gives you an opportunity to hit, so it will be a good idea to attempt and get your competitor to hit them in this situation!