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As we dicussed in the last article, Backgammon is a game of talent and pure luck. The aim is to move your checkers carefully around the board to your inner board and at the same time your opposition shifts their chips toward their home board in the opposing direction. With competing player pieces moving in opposing directions there is bound to be conflict and the need for specific techniques at specific instances. Here are the two final Backgammon plans to round out your game.

The Priming Game Tactic

If the aim of the blocking plan is to hamper the opponents ability to move his checkers, the Priming Game plan is to completely block any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a battered position if she at all tries to leave the wall. The ambush of the prime can be setup anyplace between point two and point 11 in your half of the board. As soon as you’ve successfully built the prime to block the activity of the opponent, your opponent doesn’t even get to roll the dice, that means you move your chips and toss the dice again. You’ll win the game for sure.

The Back Game Strategy

The aims of the Back Game tactic and the Blocking Game tactic are similar – to hinder your opponent’s positions with hope to improve your odds of succeeding, however the Back Game plan utilizes seperate techniques to achieve that. The Back Game plan is commonly utilized when you’re far behind your opponent. To participate in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to employ in Backgammon because it requires careful movement of your pieces and how the chips are relocated is partly the result of the dice roll.